# Python - Working with lists
students = ["Leo", "Luis", "Sophia"]
for student in students:
  print(f"Welcome {student}!")

def calculate_grade(score):
  if score >= 90:
    return "A"
  elif score >= 80:
    return "B"
  else:
    return "Keep trying!"
// GameLab - Simple game sprites
var player, enemy, coins;

function setup() {
  createCanvas(400, 400);
  player = createSprite(200, 350);
  player.setAnimation("player_idle");
  enemy = createSprite(200, 50);
  enemy.velocityY = 2;
}

function draw() {
  background("lightblue");
  if (keyDown("left")) player.x -= 5;
  if (keyDown("right")) player.x += 5;
  drawSprites();
}
# Python - Pyxel game development
import pyxel

class Game:
  def __init__(self):
    pyxel.init(160, 120, title="Panther Game")
    self.player_x = 80
    self.player_y = 100
    pyxel.run(self.update, self.draw)

  def update(self):
    if pyxel.btn(pyxel.KEY_LEFT):
      self.player_x -= 2
    if pyxel.btn(pyxel.KEY_RIGHT):
      self.player_x += 2

  def draw(self):
    pyxel.cls(1)
    pyxel.rect(self.player_x, self.player_y, 8, 8, 10)

Game() # Panthers code games! 🐾

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